Souls of Chronos is just such a game. It’s a little indie game from Shanghai-based FUTU Studio, published by Astrolabe Games, and the odds are pretty good that it wouldn’t have ever caught my eye if I hadn’t picked it up for review. That is kind of wild to think about it, that there are so many games and it’s so easy to lose track of them.
Souls of Chronos takes place in the harbor town of Astella. In this town, gangs are allied with government officials and are, for better or worse, the authorities of Astella. You play as Sid, a budding and charismatic member of the Hyena gang. Sid’s family died in a disaster event called the Apocalypse, and he was found washed ashore by Torii, a Chronos. Soon after, the Hyenas took Sid and Torii in and became their newfound friends.
Astella is full of complex and morally ambiguous characters, most of whom are in conflict with each other. No matter what decisions you make, Sid and Tori will end up with a lot of enemies. A gang war is brewing in Astella. But things get complicated when a third faction seeking to restore a lost empire gets involved. A storm is coming to the city. No matter who wins, there will be blood.
Either in awareness of this or in spite of it, the game offers you a lot of stuff to do outside of combat. Both Sid and Torii have personality traits that are influenced by the choices you make in conversations; you can make Sid more of a violent hot-blooded sort or more prone to thinking and considering. They’re not huge changes, but they unlock different dialogue choices and different ways of dealing with the world. Torii also becomes more prone to doing things like stealing items, or noticing unknown elements. It’s a nice extra layer to customization.
The two combat styles Torii wields are offensive damage and crit focused attacks, or a more defensive and supportive role. Unfortunately, the support style becomes essentially useless as I found an accessory that allows me to life steal as I hit enemies. The different combat styles she wields also change her outfit depending on what’s equipped. This translates into the game with her avatar design changing when you are walking around and talking to people. I really like this feature because I don’t see many games that have themed outfits that change depending on what you choose to wield.
I really wish there was voice acting. But maybe that’s for the best–this title really needs a better translation. A lot of dialog reads awkwardly and the narration is full of repeated text. This leads to my next point: while this game is very fun, it has some serious technical issues. It crashed several times and I noticed a number of annoying bugs. I couldn’t even figure out how to equip one type of weapon. Hopefully the Day One patch fixes these problems.
I’m not really a fan of the art style. It feels… overly flat in most places other than character portraits, but the uncomfortable result is that the character portraits look out of place on a whole. Actual characters pop out from the background to an uncomfortable degree, too, so it feels like the characters themselves are being shoehorned into a game that they weren’t made for.
The small merits do not make Souls of Chronos provide an experience that will cause an uncontrollable desire to play Sid and Torii's adventure. Don't let the cutesy visuals mask an experience riddled with performance issues and a generic story. The problem here is not the more modest proposal or scope, but that proposal has not been satisfactorily carried out on a platform that counts with great titles belonging to the same segment as Nier Automata and the upcoming Tales of Symphonia Remastered.
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